
TM
Milo and the Midnight Zone is a collision-based exploration game set in a magical water-based world where the use of light, color, and sound ease the player into a calm flow state. For the latest news: https://twitter.com/mmzgame
- COMING SOON -
Milo and the Midnight Zone is:
• A mindful multi-sensory experience for all ages
• A game that encourages players to relax, fidget, and solve simple light-based puzzles
• A game that gives players the opportunity to create music through collision events
The Making of Milo and the Midnight Zone | A Postmortem
The Team
Ryan Andersen
Creative Director
Game Designer
Music & Audio
Iris Chen
UI Designer
Rudi Vanzin
Producer
Usability Testing
Karter Duff
Narrative Consultant
Satrio Dewantono
Lead Programmer

Caleb Bladh
Animation Consultant
The Committee
Margaret Moser
Carl Schnurr
Siera Sinclair
Earliest Prototype (Slam Jammer, Fall 2018):

Stylized Water Prototype (Spring 2019):

Lighting Experimentation:

Magnet Mechanic/Experimentation:

Environmental Design/Concept:

Post Processing Experimentation:

Early "Lasso" Mechanic Design:

Placeholder Art:
Petroglyph Art PNG created by amitkmr006 found at https://bit.ly/3fBxUag (imgbin.com)
Incandescent Light Bulb Lighting Line Point PNG created by memingshoe at https://bit.ly/2xOPyX3 (imgbin.com)
Ram Petroglyph by Sabato at https://bit.ly/3dnTOfo (cleanpng.com)