TM

Milo and the Midnight Zone is a collision-based exploration game set in a magical water-based world where the use of light, color, and sound ease the player into a calm flow state. For the latest news: https://twitter.com/mmzgame

- COMING SOON -

     Milo and the Midnight Zone is:


       • A mindful multi-sensory experience for all ages
       • A game that encourages players to relax, fidget, and solve simple light-based puzzles

       • A game that gives players the opportunity to create music through collision events

The Making of Milo and the Midnight Zone | A Postmortem

The Team

Ryan Andersen

Creative Director

Game Designer

Music & Audio

Iris Chen

UI Designer

Rudi Vanzin

Producer

Usability Testing

Karter Duff

Narrative Consultant

Satrio Dewantono

Lead Programmer

Caleb Bladh

Animation Consultant

The Committee

Margaret Moser

Carl Schnurr

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Siera Sinclair

Earliest Prototype (Slam Jammer, Fall 2018):

Stylized Water Prototype (Spring 2019):

Lighting Experimentation:

Magnet Mechanic/Experimentation:

Environmental Design/Concept:

Post Processing Experimentation:

Early "Lasso" Mechanic Design:

Placeholder Art:

Petroglyph Art PNG created by amitkmr006 found at https://bit.ly/3fBxUag (imgbin.com)

Incandescent Light Bulb Lighting Line Point PNG created by memingshoe at https://bit.ly/2xOPyX3 (imgbin.com)

Ram Petroglyph by Sabato at https://bit.ly/3dnTOfo (cleanpng.com)

© 2020 by Ryan Andersen